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These are the steps to creating a character in my campaign. Note that this is completely different from the official rules. I don't like them much.
You should print and use
Step 1
Choose a name, gender, history, occupation and any other characteristics that'll affect the way you build the character. Keep in mind that this game takes place in the early 1990s.
Step 2
Determine characteristics.
You begin with 80 stat points (100 if you write a compelling character history) that you can divide among your eight base stats. No stat may be lower than 1, nor can it be over the value listed.
**Strength** | 18 |
**Constitution** | 18 |
**Size** | 18 |
**Dexterity** | 18 |
**Appearance** | 18 |
**Intelligence** | 18 |
**Power** | 18 |
**Education** | 21 |
Step 3
Determine derived statistics:
- Sanity = Power x 5
- Idea = Intelligence x 5
- Luck = Power x 5
- Know = Education x 5
- Hit Points = Constitution + Size (not /2!)
- Magic Points = Power
- Damage Bonus = Strength + Size, on the table below:
STR + SIZ | Bonus |
---|---|
2 - 12 | -1d6 |
13 - 16 | -1d4 |
17 - 24 | 0 |
25 - 32 | +1d4 |
33 - 40 | +1d6 |
41 - 56 | +2d6 |
57 - 72 | +3d6 |
73 - 88 | +4d6 |
Step 4
Determine Skills.
Each skill starts with a base value, listed on the Skill List. All points spent on skills are added to that base value.
The investigator receives Education x 20 skill points to add to his occupation's skills (List of Occupations).
The investigator receives an additional Intelligence x 15 skill points to add to whichever skill he wants (except for Cthulhu Mythos).